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Bleeding edge characters
Bleeding edge characters






bleeding edge characters

There are enough dynamic elements on the maps to prevent them from being entirely dull, though there's nothing exactly mind blowing about their designs.Īll of the maps are used with the two game modes available - Objective Control and Power Collection.

bleeding edge characters

Another map has a floating objective point that constantly rotates around the circular map elsewhere, players can trigger a ring of fire to damage anyone standing on the nearby objective. The developers try to spice things up by having a few moving components – one map features a large lethal train that drives across the center of the map occasionally, opening up a few gates temporarily. They are symmetrical, making them easy to learn and offer the same approach options for both teams. The maps are all fairly standard in design and usually just have one level of elevation above the ground. There is no solo component beyond a training area, which is also the only place you'll find bots, as they are not used in multiplayer matches. It's all a bit thin and serves as barely enough background for the game's setting while some maps feature a few rows of spectators, it seems largely like an afterthought.īleeding Edge is a 4vs4, third person, multiplayer brawler that focuses on melee, spread across two modes and multiple symmetrical maps. This all lead to a seemingly spectator sport of having the augmented humans compete. However, they also found that they could entertain others by battling amongst each other, for whatever reason. Society at large didn't really think it was a good idea, so such people became mostly outcasts. In the distant future, it seems that human augmentation became available, and some folks got really into it by replacing their entire body parts for either function or just cool looks. The story setup for the game is fairly thin, and doesn’t go beyond an introductory cutscene and some text character bios.








Bleeding edge characters