


Perhaps increase the speed of its movements/attacks to compensate. Not to mention the shield is just an excuse for people to try to exploit the enemy - Ice Bomb trick, Meathook + Lock-On trick, Lock-On when Marauders jump into the air, etc.īlood Maykr - Remove its shielding - it can die to a single headshot like with Maykr Drones. The massive instant shield always looked out of place on the Marauder's otherwise cool character design. Marauder - Remove its shielding and buff its health - the Marauder will suffer extra damage after the green flash window if successfully counter-attacked.
IMP DOOM ETERNAL HOW TO
Here are some suggestions on how to make some reactionary enemies more proactive. They experimented this somewhat with the Armored Baron - you can proactively remove its armor using the Plasma Rifle / Microwave Beam or reactively counterattack its green flash attack to remove its armor instead. I think the reactionary enemies would be more enjoyable if you could similarly approach them proactively. We could say that these mechanics are an evolution of Doom 2016's "push forward combat" design philosophy. Let there be a drawback, sure, but FUCK IT, let me KILL THEM.ĭoom Eternal has a lot of "proactive" mechanics - you can proactively shoot off weakpoints to reduce incoming damage, you can proactively freeze/burn enemies for increased resource gain, you can proactively falter enemies with explosives to set-up combos, etc. This is only just wishful-thinking, but SO MANY of these reactionary enemies would have been far more enjoyable for me to fight if I can just fucking DO something to remove their invincibility bullshit. Since now he has lost his means of defense, the Marauder could now go on a complete offensive, probably attacking and closing the gap twice as before. I would have been SO DAMN HYPED if that shield of his was destroyable with any super-weapon (BFG, Unmakyr, Crucible, etc) in quick succession, but it would then make the Marauder MUCH more aggressive. Like, would have been so HARD to make his shield be a mechanic of itself? Like maybe the shield isn't invulnerable, and instead had a very high health threshold. I really do like him as a concept, but overall execution is so restricting to battle tactics available, it just saps a lot of enjoyment that he could have otherwise have.
IMP DOOM ETERNAL FULL
This is a very big reason why I REALLY don't have full satisfaction against the Marauder. The obvious example is a BFG shot doing jack to the Marauder unless he's been hit during his wind-up. As mentioned, normal weapon tactics used to kill any other demon are just rendered useless against these enemies. My biggest beef of a lot of these reactionary-based enemies is how much they FORCE you to attack them in very few options. I would say yes, but I wouldn't want a complete removal of them either. Would DE have been better without these kind of opponents? Gladiator, Blood Angel, Armored Baron, and the Big Red Man of Hell are all reactionary enemies. Some others, bosses included, fall into this category as well, most coming from the DLCs. Marauder isn't the only reactionary-based enemy.

Popularly referred to as "green-light, red-light" combat. As intended, the only reliable way to inflict the most pain to the Fallen Sentinel warrior is to hit them during the telegraph attack wind-up. Marauder is somehow much harder to kill with any other conventional means that would annihilate scores of demons without a second thought. He's pretty much the poster-child for this enemy type in DE the enemies that are otherwise invulnerable or very hard to kill UNLESS you do this specific thing in a short amount of time. Easiest example is Marauder, everyone's favorite asshole. To clarify, "reactionary" enemies are any enemy in Doom Eternal that require quick reactions/responses to allow the greatest means to damage them.
